Tutorials
Straight to 2D
This tutorial series is being started as a re-write of previous tutorials so that we can make a bit more progress in 2D with Brutus2D tutorials.
- Brutus2D Minimum - the minimum you need to know.
- Text Display - displaying text in a 2D game.
- Variables - boxes to hold your data.
Core Programming
Every great game programmer started out by learning core programming. If you are completely new to programming, you should start by learning core programming first. This is because what you learn here in core programming is the fundamental building blocks of bigger things —- like making your own games.
Level Zero
- Hello World - every programmer has read two or three of these tutorials.
Level One
- Input and Output Tutorial I - data goes in, data flows out… data plays pinochle …
- Input and Output Tutorial II - more advanced and more interesting input and output.
Other
- What's Your Name - basic input, output, variables —- and an insult.
- Cake or Death - if/then , displaying blank lines.
Text Game Programming
- Game Structure - every game has a basic structure.
- Interactive Story [In Progress] - learn to make simple interactive stories.
Misc Tutorials
Misc Brutus2D tutorials.
- Basic OOP Tutorial I : Rising from the Dead
- Basic OOP Tutorial II : Zombie Master
- Console Minimum
- Introduction to Brutus2D Images
- Moving Around Images
- Introduction to the Keyboard Object
- Timing : Moving from fixed to dynamic FPS
In Progress
- Basic Game Loop [being written] - could it be about… the basic game loop?
- Crazy Mine Squad - generating random numbers.
- ASCII Game Primer
page_revision: 3, last_edited: 1205616674|%e %b %Y, %H:%M %Z (%O ago)