Player Control
Player Control can be through the keyboard, the mouse, or a joystick (or gamepad) attached to the player's computer. Each one is managed by it's corresponding built-in objects : the keyboard object, the mouse object, and the joystick object (which works for gamepads too.)
Keyboard
- Check if a Key is Pressed
- Check if a Key is not Pressed
- Check if a Key has Been Released
- Slide Control
- 4-Direction Keyboard Control - includes WASD and arrow key control.
- 8-Direction Keyboard Control
- Frog Throwing
Mouse
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