BMath.GetRndInt( )
BMath.GetRndInt() - generate a random integer with a min and max value.
( Brutus2D 1.6, 1.7 )
Syntax
number = BMath.GetRndInt ( lowValue, highValue )
- lowValue - the minimum value that a number can have
- highValue - the maximum value that a number can have
- number - a random number between lowValue and highValue
Description
BMath.GetRndInt() generates a random integer number in a range between lowValue and highValue including the two. There is no requirement that lowValue be less then highValue as this is taken care of within the function. The random generator should be seeded before using this function with Randomize.
Examples
Simulate a Six-Sided Die
The example below simulates the random number of a six-sided die roll.
Dim dieRoll
dieRoll = BMath.GetRndInt(1,6)
Related Pages
- doc.GetRndReal() - generate a random real number.
Backlinks
These pages link back to this one. You may find them helpful.
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